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Devlog
Coding II + GDIII: Toy Project - Wobbly Slapper Toy
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Devlog
AI Behavior Trees + Perception
December 03, 2024
by
yosheDev
For Coding II, we created an AI that perceives the player with both sight and hearing. This is done with the AI Perception component that comes with many features of perception already implemented. Th...
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Weapon Spawning and Dialogue
December 03, 2024
by
yosheDev
1
Weapon Spawning For our Coding II class, we learned how to import/export .csv files between Unreal Engine and Microsoft Excel. We used this to edit data tables in excel, and then import them into Unre...
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Bullet Drop Assignment
October 31, 2024
by
yosheDev
The bullet drop works by calculating the point of trajectory given a launch velocity and simulation time. The amount of steps in the function can be specified to see the point at several points betwee...
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Models, Particles, Audio, UI Assignment
September 18, 2024
by
yosheDev
2
For the assignment this week, I had to add models, particles, audio, and UI to last weeks assignment. In the recorded footage, I was unable to have someone else play it with me this time so I just rec...
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Splitscreen Assignment
September 10, 2024
by
yosheDev
For our Game Design III class, our assignment was to create a short co-op splitscreen game with controller and keyboard. We also had to use an asset pack from the Epic Games marketplace. I didn't crea...
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Coding II - Save and Load Assignment
September 03, 2024
by
yosheDev
1
For class this week, we covered UE5's built-in Save and Load slot system. Using this system, we created a basic save and load setup for numerous actors in the level. By using the level name as the slo...
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Defining "Toy" and "Fun" - Explaining the Wobbly Slapper
August 23, 2024
by
yosheDev
In the first week of my last year at university, my Game Design III class was again tasked with creating a "toy" that is fun to play with in isolation--without any other gameplay tied to it. In order...
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