Weapon Spawning and Dialogue


Weapon Spawning

     For our Coding II class, we learned how to import/export .csv files between Unreal Engine and Microsoft Excel. We used this to edit data tables in excel, and then import them into Unreal Engine. In doing this, we created a system that will spawn weapons of random types and attributes into the world from the data table.



Dialogue System

We also created a simple texture sheet with row/column parameters to use in a dialogue. 

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