Weapon Spawning and Dialogue
Weapon Spawning
For our Coding II class, we learned how to import/export .csv files between Unreal Engine and Microsoft Excel. We used this to edit data tables in excel, and then import them into Unreal Engine. In doing this, we created a system that will spawn weapons of random types and attributes into the world from the data table.
Dialogue System
We also created a simple texture sheet with row/column parameters to use in a dialogue.
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Get Coding II + GDIII: Toy Project - Wobbly Slapper Toy
Coding II + GDIII: Toy Project - Wobbly Slapper Toy
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